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3D Mixing Part 7: Mastering, The Final Chapter (Part 2)

[Philip Lelyveld comment: the links lead to a series of articles on 3D audio mixing.]

[AudioTutsPlus]

Master EQ

For EQ on the master bus, ‘gentle’ is the word of the day. By the time you are ready to even begin thinking about mastering, your frequency control should be almost, if not completely solid (one of the reasons I went back and did a bit of remixing in the previous chapter). The master bus EQ is meant to be a gentle and wide band EQ which balances overall frequency bands as opposed to individual sounds and instruments. It is a bit of a mental shift from mixing, but a necessary one all the same and a good one to practice. …

See the full story here: http://audio.tutsplus.com/tutorials/mixing-mastering/3d-mixing-part-7-mastering-the-final-chapter-part-2/

RealD tech heightens 3D programming on Unreal Engine 3

[JoyStiq]

Epic is broadening Unreal Engine 3’s stereoscopic 3D capabilities, with RealD technology now available to any users in Epic’s paid licensing program and to users of the Unreal Development Kit, the free version of the Unreal Engine 3 toolkit. The RealD update is included in today’s May 2012 UDK Beta download.

RealD allows developers to render PC and console games in stereoscopic 3D, with camera separation and 3D depth effects rendered in real-time, among other features. The first Unreal Engine 3 title to use RealD is Seamless Entertainment’s SOL: Exodus, which received an update on Steam today to include 3D effects.

Unreal Engine 3 first received stereoscopic 3D capabilities in 2010 with TriOviz. TriOviz was used in Batman: Arkham Asylum Game of the Year Edition, Arkham CityThor: God of Thunder and Enslaved: Odyssey to the West.

RealD is used in many other high-profile 3D endeavors, including films such as The Avengers, and the forthcoming titles Prometheus and The Amazing Spider-Man.

See the original post here: http://www.joystiq.com/2012/05/14/reald-tech-adds-3d-capability-to-pc-programming-on-unreal-engine/

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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