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3D: a gamers’ guide

Everything you need to know about playing 3D games

The arrival of 3D technology into cinemas and now our homes is one of the most controversial aspects of popular entertainment. Some see it as a massive creative leap forward, the equivalent of Renaissance painters discovering perspective; others dismiss it as a gimmick, a means of selling ever more expensive movie tickets and TVs to gullible thrill-seekers. And now, at the heart of this whole debate, is the gamesindustry.

All three of the major console manufacturers are backing 3D as a concept (some more than others, but we’ll get on to that in a bit) and most game publishers, too, are supporting 3D with their main titles. There’s now an interesting range of games available, showcasing the potential for 3D in the interactive sphere, and several massive examples are due out later in 2011.

Arguably, it is in games where the tech could really make a difference. While seeing stuff flying out of the screen can certainly enliven films, the ability to perceive depth might actually make a palpable impact on the very nature of game design, leading to environments of greater immersion and a more intuitive navigation experience. Anyone who’s ever tried to leap from one platform to another in a polygonal world, like Assassin’s Creed or Super Mario 64, will know what I mean.

So what do you need to play 3D games at home, and what titles should you try first? With the significant help of James Rivington fromTechRadar, here’s our quick guide to 3D entertainment for the interested console owner…

Read the full, lengthy article here:  http://www.guardian.co.uk/technology/gamesblog/2011/apr/15/3d-a-gamers-guide

 

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