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2020 Spring Immersive Media Challenge


Spring 2020 Immersive Media Challenge

  • The challenge is to think like a futurist
    • Propose an engaging immersive experience that you cannot easily create today but expect to be able to create in 3-5 years, and…
    • Describe the innovations or developments that will make it possible
  • Challenge topics are “city play”, “for good”, “for fun”, or “for health”
    • The winning ideas will incorporate new and unique concepts that are difficult or impossible today, but that you anticipate will be possible within 3-5 years (we are looking for Tomorrowland, not Fantasyland).
    • Part of the judging criteria will be how well you describe how we get ‘from here to there’; what technology, infrastructure, story mechanic, standard, or feature needs to be developed?
    • The best ideas will have at least one element that is conceptually new and unique.
    • The 5G Twist:we know 5G is coming. How will constant connection to unlimited bandwidth and near-zero latency interactions (ex. avatars who respond with the timing of real people) impact your idea?
  • You will develop responses to a sequence of 6 questions, and create a 3-minute pitch video based on your answers
    • The judges will be looking for ‘a great idea well-told’
  • Executives at ETC@USC sponsor companieswill review all of the initial submissions and mentorthose that they find relevant to their work and their company’s interests.
    • This is an opportunity for you to casually interact with and network through working professionals
  • The best pitches will be presented at the next ETC@USC Board meeting.
    • The Board includes senior executives from Verizon, Microsoft, the 5 major Hollywood studios, and other entertainment tech companies
  • The Challenge ends at 6:00pm on Monday, March 2nd

YOUTUBE CHANNELS

Our Youtube channel can be found here
Watch the vNAB videos below

SOUNDCLOUD TALKS

MISSION

  • To advance technology and innovation within the entertainment industry
  • To provide a neutral setting for the entertainment industry, technology and electronics companies and to identify and discuss pressing issues
  • To understand the impact of technology on the consumer experience and the creative process
  • To connect and leverage the University of Southern California’s extensive research facilities, faculty and student body with companies
  • To provide insight about emerging consumer habits
  • To convene industry peer groups and partners to share knowledge and experience
  • To create an environment for testing and evaluation of proposed technology solutions
  • To help identify new business models for the entertainment industry
  • To improve the consumer experience and advance the art of entertainment as the 21st century unfolds

ETC Events

 

ETC Quarterly Board Meeting (closed meeting)
(March 6)


ETC Quarterly All Members Meeting (closed meeting)
(March 21)