News Stories

New media deployed in battle to preserve history [China, Ankor, other world heritage sites]

[AFP]

It started with an inflatable pig. Jeffrey Shaw has always been fascinated by interactivity, having in the 1960s created art he hoped would narrow the gap between viewer and image.

His pig starred on the cover of Pink Floyd’s 1977 concept album “Animals”, floating eerily above London’s Battersea Power Station, in what has become one of the most famous images in rock music history. …

Shaw has developed what he calls “cultural heritage visualisation”, a technique that he hopes will help preserve key sites around the world before the onslaught of mass tourism destroys them. …

To ensure their preservation, it is likely the caves will be eventually sealed. Future access will therefore be virtual, relying on digital media and the visualization work that Shaw is doing.

His work was recently exhibited in Hong Kong, using a full laser scan of the escarpment at Dunhuang and high-resolution photography to build a virtual environment, on a one-to-one scale, for visitors to explore.

Technologies used to augment the experience include detailed re-colouring and restoration, a variable scale magnifying glass, virtual touch and 3D animation.  …

AVIE was developed, under Shaw’s direction, with the University of New South Wales in Sydney between 2006 and 2008. The system uses six 3D projectors, six PCs with game graphics cards in them, surround-sound audio and a giant circular television screen.

Moreover, the technology’s potential for academic study is significant, in that many scholars can access the caves in a richer and more detailed way than at the physical site, where restrictions are in place to minimise damage.

Shaw and his colleagues have completed similar initiatives at Angkor Wat and the World Heritage Site of Hampi, southern India, among others. He says the Dunhuang project is the largest yet.  …

Read the full story here: http://www.google.com/hostednews/afp/article/ALeqM5g__IYga08ChHUixOH3jE9jegp5CQ?docId=CNG.89ec2853f2522927f6880e93062e5998.491

 

 

John Carter Blu-ray 3D Review

[blu-raydefinition.com]

 

  • Aspect Ratio: 2:40:1
  • Video Codec: AVC/MPEG-4
  • Resolution: 1080p/24 (23.976Hz)
  • Audio Codec: 7.1 DTS-HD MA, French & Spanish 5.1 Dolby Digital, English DVS 2.0 Dolby Digital (DVD)
  • Subtitles: English SDH, French, Spanish
  • Region: ABC (Region-Free)
  • Rating: PG-13
  • Run Time: 132  Mins.
  • Discs: 4 (1 x Blu-ray 3D + 2 x Blu-ray + 1 x DVD)
  • Studio: Walt Disney Studios
  • Blu-ray Release Date: June 5th, 2012
  • List Price: $49.99

… In all honesty, Carter isn’t really all that bad a movie. The action pieces are truly something worth seeing (especially in the 3D counterpart, provided you have a 3D set-up), and the acting is solid (especially that of Collins). While I will admit I definitely enjoyed watching what was in front of me, I’ll be honest and say if you haven’t even glanced at the novel (or a Cliff Notes version of it), you may find yourself kind of lost. …

Video Quality

2D HD: rating John Carter Blu ray 3D Review photorating John Carter Blu ray 3D Review photorating John Carter Blu ray 3D Review photorating John Carter Blu ray 3D Review photorating John Carter Blu ray 3D Review photo

3D Effect: rating John Carter Blu ray 3D Review photorating John Carter Blu ray 3D Review photorating John Carter Blu ray 3D Review photorating 5 John Carter Blu ray 3D Review photorating 0 John Carter Blu ray 3D Review photo

On the 3D aspect, well the 3D aspect, unfortunately, is not as strong as its 2D counterpart. The reason? A majority of the CGI effects (and there are a TON) felt flat, almost lifeless when mixed in with the actors. Take for instance the initial battle sequence once John lands on Mars (about 45 or so in). As the battle takes place, the CGI effects looked fine, adding in a solid amount of depth to the overall image. It’s just the actors looked odd, like they were almost added in AFTER the 3D conversion instead of at the same time. This may be an issue with my Sony set (or Sony glasses), so I’m curious to see if other viewers/sets experience the same problem I did. Outside of this, in all honesty, this really isn’t a BAD 3D conversion. Just it didn’t do anything for me. …

Read the full review here: http://www.blu-raydefinition.com/reviews/john-carter-blu-ray-3d-review.html

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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