News Stories

3net Doc Features Rare 3D Vietnam Era Photos

[Broadcasting Cable]

A reminder that 3D technologies have had their ups and downs a number of times in the last 150 years can be found in groundbreaking the new 3net documentary Sky Soldier: A Vietnam Story in 3Dthat the 3D channel is airing on Memorial Day.

Stereoscopic still photos were wildly popular in the last half of the 19th century and thousands were taken during the Civil War, but the technology had fallen out of favor by the 1960s. Recently, however, producer Tom Jennings came upon a rare cache of 3D photos that had been taken during the Vietnam War by Major Joel Glenn, a Silver Star-decorated soldier who had served two tours of duty in Vietnam.  …

While the 3D photos were in pristine shape, some shots required extensive work to recalibrate them for video. During the 1960s, 3D photos were shot with a camera with two lenses, producing a shot for the left eye and another for the right eye that were then developed into a slide that was viewed in a 3D viewer. “It was a very painstaking process,” to realign photos so the focus and resolution was correct on video, Jennings says.

The production also broke new ground by actually filming Judy Glenn showing her husband’s photos with a 3D projector. While the viewers watching the projection could be captured with a normal 3D camera rig, the crew had to take the glass from 3D glasses and put them over the camera lens in order to film the projector in 3D.  …

The special ends as Glenn returns to his Florida farm with his cherished photographs, which may very well be the only 3D account of the Vietnam War in existence.

Read the full story here: http://www.broadcastingcable.com/article/485113-3net_Doc_Features_Rare_3D_Vietnam_Era_Photos.php

Blindside, a new "3D audio-only adventure game" for iOS

[BoingBoing]

… BlindSide is an audio adventure game, set in a fully-immersive 3d world you’ll never see. Put on headphones, hold your iPhone, and face the direction you want to go. Listen as the world rotates around you and explore the darkness.

You play as Case, an assistant professor who wakes up blind, to find his city destroyed and mysterious creatures devouring people. Will you and your girlfriend be able to find your way without sight? How will you escape? Run for your life, save the girl, and uncover the mystery of the apocalypse–all in the dark!  …

See the full post and see/listen to the video here: http://boingboing.net/2012/05/24/blindside-a-new-3d-audio-on.html

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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