News Stories

Fujifilm to offer retailers 3D printing system

[PhotoCounter]

Fujifilm will be showcasing 3D printing technology at The Digital Show,  with potential for retailers to offer 3D printing ‘in the near future’.

Michael Mostyn, Fujifilm key account manager, Commercial Division, said this would provide a business opportunity that would enable retailers to customise products such as jewellery, toys and interior decor for consumers.

‘Fujifilm is also looking to make 3D printers available for consumer purchase from retailers in the near future, enabling the family and do-it-yourself enthusiasts to produce low cost, high quality finished parts for their projects at home.’ …

See the full story here: http://www.photocounter.com.au/2012/fujifilm-to-offer-retailers-3d-printing-system/?utm_source=rss&utm_medium=rss&utm_campaign=fujifilm-to-offer-retailers-3d-printing-system

Licensing deal signed for 3D war simulation

[Press Release]

A U.S. simulation and 3D visualization technology company has signed a licensing deal with Kongsberg, a Norwegian defense and aerospace company.

Under the agreement, Kongberg will use Havok’s simulation technologies in the development of immersive simulation training systems .

Among the 3-D systems to be leveraged are Havok Vision Engine, Havok Physics, Havok Destruction, Havok Animation, Havok AI, and Havok Script.

“Kongsberg is a veteran defense and aerospace contractor driven by their dedication to develop best-in-class solutions for their clients and diligent in their third party technology acquisitions,” said Cory Kumm, director of Military & Simulation at Havok. “Following extensive investigation, prototyping and comparative evaluation of Havok technology our entire product portfolio was selected by Kongsberg to use as part of a common core technology infrastructure for simulation and training development across the company.”

Kongsberg said Havok technologies would enable the building of “a multitude of training systems to meet the specific requirements of our clients, from operator, driver and combat training to multi-player war gaming.”

See the original post here: http://www.upi.com/Business_News/Security-Industry/2012/05/21/Licensing-deal-signed-for-3D-war-simulation/UPI-22101337617864/

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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