News Stories

‘ParaNorman’ Set Visit Teases What May Be the Year’s Most Impressive Animated Movie

[Film School Rejects]

LAIKA is the studio behind 2009′s critical and commercial hit, Coraline, a film that utilized creepy but beautiful stop-motion puppetry to tell Neil Gaiman’s dark childhood fable. Their follow-up feature is an original work called ParaNorman. …

Keep reading for a peek behind the scenes of LAIKA Studios’ upcoming production, ParaNorman, and their secret, high-tech weapon… Rapid Prototype 3D printers. …

Thanks to the speed and ease of use afforded by the 3D printers each of the lead puppets has an incredibly wide variety of upper and lower halves of their face. They’re held in place with magnets so they can be easily swapped out to change expressions on the fly. …

There are two types of these printers in use here. The one originally used on Coraline is a plastic printer (from Objet) that takes the 3D software image and slices it like a cat-scan. That data is then converted into spray directions for two material types, model and support. As the hose nozzles move back and forth across the printer bed the model is squirted down with support material around it, UV lights then cure that layer, the tray then drops a distance 4 times thinner than human hair, and the process repeats for the next layer. Once complete, usually 1.5 hours later, the support material is rinsed away with water leaving the hard object behind. We were given small, working wrenches made in this fashion.

The newer color model sprays colored resin (essentially a glue/binder) alongside a white powder before being cured via UV and then repeated. The end result differs from the other model in that instead of a cookie sheet effect you’re left with a drawer of what looks like flour. Digging your hands into the soft powder reveals the hidden, complete objects within. Neither model is cheap with prices starting at $50k, but just like the razors and razor blades the real cost here is in the materials. Resin cartridges range from $90 -$900 depending on the material being used. …

– It took 60 puppet makers to create 178 individual puppets for ParaNorman.  Thanks to the face replacement technology created by the 3D Color Printer, Norman has about 8,000 faces with a range of individual pieces of brows and mouths allowing him to have approximately 1.5 million possible facial expressions. …

See the full story here: http://www.filmschoolrejects.com/features/paranorman-set-visit-laika-animation-images-rhunt.php


Two New Dolby Technologies I Can't Wait to Hear More Of

[Big Picture Big Sound]

Big Picture Big Sound was lucky enough to be in attendance at the Dolby Fidelity Forum 2.0 (not a reference to the number of channels and lack of subwoofer as it turns out) at the company’s San Francisco headquarters last week, for two full days of nonstop demonstrations, discussion, and yummy snacks.

First up was the announcement/explanation/exhibition of Dolby TrueHD with Advanced 96K Upsampling, a new option for the studios which when applied to movies and music recorded at the 48kHz sampling rate (the de facto standard for in The Biz) can noticeably enhance the sound quality. …

The following day brought our indoctrination to the world of Dolby Atmos, which they are positioning as the next generation of cinema sound. Again the company is using sophisticated software to expedite the creation and distribution of more elaborate sound mixes than ever, which play ideally in any high-end venue. The theater we sat in contained six surrounds on each side of the room, five in the rear and six more in the ceiling, part of a 26.3-channel system. The ever-humble Dolby reps were quick to point out a theater in Las Vegas with a 47.3 configuration, and Atmos can support up to 128 simultaneous sound elements, or “objects.” …

Read the full story here: http://www.bigpicturebigsound.com/Two-New-Dolby-Technologies-I-Can-t-Wait-to-Hear-More-Of.shtml

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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