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Vimeo 3D channel

[Vimeo]

“The original source of all things stereoscopic on Vimeo.”

The Stereo 3D Channel is home for all things stereoscopic on Vimeo. Short films, music videos, documentaries, commercials, tutorials, camera demos, see them all here in 3D!

FREE 3D GLASSES
rainbowsymphony.com/free-3d-glasses.html
most videos on here require red/cyan glasses.

Our Blog: stereo3Dchannel.com
Twitter: twitter.com/stereo3Dchannel
Facebook: facebook.com/stereo3Dchannel
stereo3Dchannel@gmail.com

The goal of The Stereo 3D Channel to showcase independent 3D films and to connect 3D filmmakers so we can learn from each other how to make 3D films well. Whether you’re a filmmaker or just a 3D fan, we encourage you to comment and critique each other’s work.

3D-Friendly Film Festivals / Competitions:
– befilm.net
– la3dfest.com
– invazion.org
– 3dmedia2010.com/en/3d-film-festival-0
– dimension3-expo.com
– fics3d.com
– shortandsweet.tv
– 3dff.org

Want to share your films in more 3D formats? Try:
– 3df33d.tv

3D Literature and Resources:
– stereoscopy.com
– stereoscopic.org/library/
– precisionphotonics.com/3d-links.asp
– drt3d.com
– rmm3d.com/3d.encyclopedia/index.html
– 3d.curtin.edu.au

Stereo Clubs and Organizations:
– isu3d.org
– stereoview.org
– la3dclub.com
– ny3d.org

Links to more resources are on our website, stereo3Dchannel.com

See it here: http://vimeo.com/channels/stereoscopy/13516680

Draw A UI On Paper, Then Turns It Into A Touch Screen

[Fast Co Design]

… His approach is a compromise between boundless childhood imagination and human factors of practicality: He designed three distinct controls that anyone could draw. So users create buttons by drawing circles, toggles by drawing rectangles, and sliders by drawing an elongated I.

A simple webcam picks up the shapes and sends them to a computer, then, a projector actually lays extra data on top of the drawing, like virtual nubs to control the sliders. This approach allows the user to draw something simple and stagnant, while light can animate additional content wherever it may be needed. The camera is able to track the user’s hands on the controls, not through fancy IR-based 3-D models, but just by sensing the color green in human skin.

And while this demo is clearly pretty basic, this principle could easily scale, adding all sorts of complex music visualizers to a user’s basic control diagram. Imagine drawing a rectangle to place an equalizer, or a square with a border to create a waveform monitor. …

The result would be a lot like the design-it-yourself Beatsurfing app, but with all the mass-approachable charm of Draw Something. It makes me realize, the iPad doesn’t need a stylus; it needs a Sharpie.

See the full story here: http://www.fastcodesign.com/1669815/this-gizmo-lets-you-draw-a-ui-on-paper-then-turns-it-into-a-touchscreen

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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