News Stories

Project Glass: Google unveils its geeky augmented reality glasses

[VentureBeat]

…Dubbed Project Glass, the glasses will allow you to do many of the same things you do with your smartphone without whipping out a separate device. It’s still unclear when the glasses will be for sale, but Google says employees will begin testing them in public.

In a concept video released today, Google showed how the glasses could take pictures, give you directions, check-in to locations, and even perform video chats.

“We’re sharing this information now because we want to start a conversation and learn from your valuable input,” Google’s Babak Parviz, Steve Lee, and Sebastian Thrun wrote on a new Google+ page for the project.  “So we took a few design photos to show what this technology could look like and created a video to demonstrate what it might enable you to do.” …

See the full story here: http://venturebeat.com/2012/04/04/google-glass-augmented-reality/?fb_ref=.T7Kfz_cvHVE.like&fb_source=home_multiline

3DTV endures setbacks, but it’s still coming right at us

[CNET]

Rod Riegel, a spokesman for 3Net — a 24-hour 3D programming channel jointly launched by Sony, Discovery Communications and IMAX during that early 2010 period — said penetration of 3DTV sets into U.S. homes is expected to reach 15.3 million by the end of the year. By the end of 2013, Riegel and Doherty both predict adoption be at around 30 million U.S. homes, which is about a third of TV homes.

Three years into its progression, the ultimately successful HDTV format was only in 2 million homes.

For the limited number of 3D programmers, growing the installed base of sets at a healthy pace is one thing. Living up to the big early hype is another — …

Citing various research figures, Riegel estimates that there are over 22 million 3DTV homes in China right now.

See the full story here: http://paidcontent.org/2012/05/14/3dtv-endures-setbacks-but-its-still-coming-right-at-us/?utm_source=General+Users&utm_campaign=a7b9ee031e-c%3Amed+d%3A05-15&utm_medium=email

< PREVIOUS ARTICLES NEXT ARTICLES >

Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

Oops, something went wrong.