News Stories

Bird Mania 3D available in Nintendo eShop from this Thursday

[Press Release]

Teyon, a video games developer and digital publisher, announced today the anticipated release date of their latest Nintendo 3DS™ arcade action game in PAL region. Bird Mania 3D is the first title to be offered for only 2€ in Nintendo eShop and it will arrive to the service on May 17 th, 2012.

Already launched in North America, the game gathered a lot of positive comments and great reviews.

Overview:

When Mojo realizes his friends from the flock set out to Africa he begins a frantic chase after them because he wants to go on a vacation too! Fly faster and faster, dash, soar, glide, and collect all bonuses. How far can you get in pursuit of a delightful vacation?  Bird Mania 3D is a skill-based action game where you steer a little birdie on his way to Africa. Keep him out of trouble as long as possible and beat your best score! You will be hypnotized for long hours while trying to collect all bonuses and avoid obstacles. And if you really want to perfect the art of flying, try to get all achievements.

Features:

  • Great graphics combining 3D effect and hand-drawn images
  • Over 20 achievements and extra bonuses to unlock
  • Instantly addictive game-play: fly, dash and collect!
  • Easy to use interface and controls
  • High score tracking

Visit Teyon’s official YouTube Channel to watch the official trailer of the game:http://www.youtube.com/watch?v=KYq3JxOAQjI

Also, check out Bird Mania 3D site at teyon.com: http://www.teyon.com/games/bird-mania-3d/

Nintendo 3DS is a trademark of Nintendo. © 2012 Nintendo.

About Teyon

Headquartered in Krakow, Poland, Teyon is a leading developer and digital publisher of interactive entertainment for all platforms. With sister offices in Lodz and Tokyo, the company employs over 70 people to develop and launch titles worldwide using proprietary cross-platform technology.  For more information, visit www.teyon.com.

See the original post here: http://www.gamasutra.com/view/pressreleases/170281/Mojo_enters_European_and_Australian_airspace_Bird_Mania_3Davailable_in_Nintendo_eShop_from_this_Thursday.php

At the Summer Box Office, a Battle Between Two Ways of Filming (Digital v Film)

[The Atlantic]

…  This intensified, late-stage competition between film and digital is the subject of the extraordinary new documentary Side By Side. Produced and narrated by Keanu Reeves and directed by Chris Kenneally, it recently debuted at New York’s Tribeca Film Festival and will be released in select theaters nationwide and on-demand on August 21st. A sophisticated and even-handed take on what remains a controversial subject in movie circles, Side By Side looks at how digital technology has emerged over the past decade to challenge photochemical filmmaking. With almost 70 interviews featuring such directors as Martin Scorsese, George Lucas, and James Cameron—along with an impressive array of leading cinematographers, editors, producers, and technical innovators—it seems destined to be the authoritative documentary on this subject for years to come. And if you’re curious, Side by Side was shot digitally. …

Film’s advocates continue to lose vital ground. For example, most of the world’s camera companies having already stopped production on celluloid-based motion picture cameras altogether. What’s more, Peter Jackson’s The Hobbit—set for release this December—is poised to abandon not only film, but the traditional film frame rate of 24 frames-per-second. The Hobbit is currently being shot at 48 frames-per-second (see Jackson’s official statement about that here), for Jackson’s stated purpose of removing the cinema’s traditional stroboscopic “flicker” effect and also to ease eye strain sometimes caused by 3D. Jackson’s decision has already provoked much controversy.  …

Read the full, lengthy article, and watch a video, here: http://www.theatlantic.com/entertainment/archive/2012/05/at-the-summer-box-office-a-battle-between-two-ways-of-filming/257057/

< PREVIOUS ARTICLES NEXT ARTICLES >

Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

Oops, something went wrong.