News Stories

D Content Providers Await Higher 3D TV Set Penetration

IMS Research

August 12, 2010

As the dust settles from the hype around the World Cup in 3D, production companies and service providers around the world continue to explore the opportunities of 3D video in the home. In a recently published study on 3D, IMS Research identifies that by the end of 2010, over 50 broadcasters and pay-TV operators will be offering 3D services to the home.

Similar to theatrical 3D film releases, production of 3D content specifically for home consumption will see a significant increase over the next few years. Anna Hunt, report author and principal analyst at IMS Research, states, “Although right now there are only a few select operators and networks that have the resources to create and deliver a compelling 3D offering, most leading service providers and broadcasters around the world are considering how to enhance their premium offerings by incorporating 3D.” A survey of broadcasters and operators published in the study 3D Video & Gaming in the Home revealed that 75% of the companies surveyed plan to test or offer 3D over the next 18 months, out of which 20% have already launched 3D in some capacity.

Hunt adds, “Increased adoption of 3D TV sets into homes will further propel investment in 3D content production. Currently, low penetration of 3D-capable displays in consumers’ homes is a leading concern of surveyed service providers, followed by lack of standardized 3D formats.” IMS Research forecasts that by the end of 2014, 9% of worldwide TV households will have a 3D TV set. Penetration is expected to be much higher in the US, where 40% of TV homes at the end of 2014 are forecast to have a 3D TV.

YOUTUBE CHANNELS

Our Youtube channel can be found here
Watch the vNAB videos below

SOUNDCLOUD TALKS

MISSION

  • To advance technology and innovation within the entertainment industry
  • To provide a neutral setting for the entertainment industry, technology and electronics companies and to identify and discuss pressing issues
  • To understand the impact of technology on the consumer experience and the creative process
  • To connect and leverage the University of Southern California’s extensive research facilities, faculty and student body with companies
  • To provide insight about emerging consumer habits
  • To convene industry peer groups and partners to share knowledge and experience
  • To create an environment for testing and evaluation of proposed technology solutions
  • To help identify new business models for the entertainment industry
  • To improve the consumer experience and advance the art of entertainment as the 21st century unfolds

ETC Events

 

ETC Quarterly Board Meeting (closed meeting)
(March 6)


ETC Quarterly All Members Meeting (closed meeting)
(March 21)