News Stories

Secret Service Replacing Scale Models With 3D Game-Based Training

The U.S. Secret Service is upgrading its current, tabletop-based training models with a set of new, interactive training kiosks, set to be rolled out this spring.

The Site Security Planning Tool will consist of three kiosks at the Secret Service’s Washington training center, each with a 55-inch stereoscopic touch-screen display and projectors and cameras to create a limited virtual reality environment, according to the Department of Homeland Security.

Bohemia Interactive’s underlying Virtual Battlespace simulation will allow trainees to evaluate simulated threats including armed assaults and suicide bombings from both a third-person overhead view and a first-person virtual walkthrough perspective. The same basic simulation software has been used by the UK’s ministry of defense since 2007.

In the future, funders at the DHS hope the training program will be able to account for bystander health effects from chemical, radiological or biological attacks, and to account for a wider range of potential attacks.

Once the kiosks are deployed this Spring, they will largely replace “Tiny Town,” a series of scale models of various potential incident locations that’s been used by the government protection agency for over 40 years.

In recent years, game-based training programs have been implemented by a variety of organizations, fromhospitals to technology firms and hotels.

In 2009, the U.S. Army paid $17.7 million to upgrade its DARWARS Ambush training game with a new Game After Ambush training program.

Full story here: http://www.gamasutra.com/view/news/32635/Secret_Service_Replacing_Scale_Models_With_GameBased_Training.php

YOUTUBE CHANNELS

Our Youtube channel can be found here
Watch the vNAB videos below

SOUNDCLOUD TALKS

MISSION

  • To advance technology and innovation within the entertainment industry
  • To provide a neutral setting for the entertainment industry, technology and electronics companies and to identify and discuss pressing issues
  • To understand the impact of technology on the consumer experience and the creative process
  • To connect and leverage the University of Southern California’s extensive research facilities, faculty and student body with companies
  • To provide insight about emerging consumer habits
  • To convene industry peer groups and partners to share knowledge and experience
  • To create an environment for testing and evaluation of proposed technology solutions
  • To help identify new business models for the entertainment industry
  • To improve the consumer experience and advance the art of entertainment as the 21st century unfolds

ETC Events

 

ETC Quarterly Board Meeting (closed meeting)
(March 6)


ETC Quarterly All Members Meeting (closed meeting)
(March 21)