News Stories

Terminal Reality’s Infernal Engine Green-Lighted For Nintendo 3DS Development

(Philip Lelyveld summary: Multi-platform game engine Infernal Engine has been approved for developing 3D games for the Nintendo 3DS.  The engine also works on Xbox 360, PlayStation 3, Wii, PSP and PS2.)

Terminal Reality said Thursday that its multiplatform Infernal Engine — used in titles including Ghostbusters: The Video Game — has been authorized by Nintendo for use in 3DS development.

News of the recent authorization of the Infernal Engine on the handheld comes just over a month before the 3DS’ March 27 North American launch.

Nintendo’s handheld will sell for $249 in the U.S., with its main distinguishing feature being glasses-free stereoscopic 3D. The device also has multiple cameras and motion and touch controls. Lewisville, TX-based Terminal Reality said it expects to be a”major player” on the platform.

Terminal Reality VP of marketing Joe Kreiner told Gamasutra that the Infernal Engine’s ability to target multiple platforms exhibits the engine’s flexibility. It’s also available for Xbox 360, PlayStation 3, Wii, PSP and PS2.

Kreiner said the 3DS’ glasses-free 3D is “certainly a marketing driver, and [Nintendo] should generate a lot of interest in the platform based on that.” He added in a statement that further announcements of Infernal-built 3DS games are coming soon.

Terminal Reality, founded in 1994, is also at work on a Star Wars game for Microsoft’s Kinect. The studio recently released Def Jam Rapstar, published by Konami and produced by 4mm Games.

See the original post here: http://www.gamasutra.com/view/news/33081/Terminal_Realitys_Infernal_Engine_GreenLighted_For_3DS_Development.php

YOUTUBE CHANNELS

Our Youtube channel can be found here
Watch the vNAB videos below

SOUNDCLOUD TALKS

MISSION

  • To advance technology and innovation within the entertainment industry
  • To provide a neutral setting for the entertainment industry, technology and electronics companies and to identify and discuss pressing issues
  • To understand the impact of technology on the consumer experience and the creative process
  • To connect and leverage the University of Southern California’s extensive research facilities, faculty and student body with companies
  • To provide insight about emerging consumer habits
  • To convene industry peer groups and partners to share knowledge and experience
  • To create an environment for testing and evaluation of proposed technology solutions
  • To help identify new business models for the entertainment industry
  • To improve the consumer experience and advance the art of entertainment as the 21st century unfolds

ETC Events

 

ETC Quarterly Board Meeting (closed meeting)
(March 6)


ETC Quarterly All Members Meeting (closed meeting)
(March 21)