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AnnouncementsTuesday, July 13, 2010· Updated July 10, 2026· 2 min read

Digital 3D Entertainment From Theater to the Home – Why, How & Opportunities

ETC Editorial

Entertainment Technology Center

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Contents
1 Introduction
2 Digital Cinema Overview
3 Digital 3-D Movie Market
3.1 Why Now and Will it Succeed?
3.1.1 The Money
3.1.2 The Experience
3.2 3D Titles
3.3 How Many 3D Screens are Needed?
3.4 Number of 3D Screens
3.5 Theater Economics
3.6 Distributor Economics
3.7 Video
3.7.1 Windows
3.7.2 Premium TV
3.8 Games
4 Digital 3D Content Creation
4.1 Production
4.1.1 Story Telling
4.1.2 Depth Script
4.1.3 Toe in – Toe out
4.1.4 Vergence Accommodation Conflict
4.1.5 Depth Budget
4.1.6 Exaggerated Depth
4.1.7 Camera Convergence
4.1.8 Parallel Cameras
4.1.9 Safe Area
4.1.10 False Perspective Problem
4.1.11 Breaking the Frame
4.1.12 Animation and CGI
4.1.13 Cameras
4.1.14 Camera Issues
4.2 Postproduction
4.2.1 Issues to deal with
4.2.2 Ghost busting
4.2.3 Editing and Digital Intermediate
4.2.4 A missing tool
4.2.5 Dimensionalization
4.2.6 Captioning
4.2.7 File Formats
5 Digital 3D Exhibition

5.1 Triple Flash
5.2 3D Projection Technologies
5.3 Image Brightness
5.4 3D Server
5.5 Live 3D Alternative Content
5.6 The Screen and Dead Seats
6 Home viewing
6.1 3D Standards and Groups
6.1.1 3D Home Master
6.1.2 HDMI 1.4
6.1.3 DVB
6.1.4 CableLabs
6.1.5 CEA
6.1.6 3D@Home
6.2 3D Televisions and Displays
6.2.1 3D Ready Televisions
6.2.2 Autostereoscopic Displays
6.2.3 Other 3D Consumer Displays
6.3 Consumer 3D Format Wars
6.3.1 Full Resolution, Full Frame Rate
6.3.2 Anaglyph
6.3.3 Spacial Compression or Frame Compatible
6.3.4 Temporal Compression, Frame Sequential, Page Flip
6.3.5 2D + Delta or metadata
6.3.6 2D plus Depth
6.3.7 Selective 3D
6.4 Codecs
6.5 Other issues
6.5.1 Display Size Adjustment
6.5.2 2D to 3D Real Time Conversion
6.5.3 Consumer 3D Glasses
6.5.4 Ghost busting
6.5.5 Commercials
6.5.6 Porn
6.6 Media & Content
6.6.1 TV Content
6.6.2 Blu-ray
6.6.3 DVD
6.6.4 Cable Services
6.6.5 Satellite
6.6.6 Over the Air
6.6.7 Internet
6.6.8 Mobile
7 Appendix

7.1 Glossary
7.2 SMPTE Standards Index
7.4 Organizations
7.5 Books
7.6 Publications
7.7 Conferences

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